Mini Case Study
An office robot
played with by
half a million people
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The Problem
At Si digital we’re always on the lookout for new and interesting ways to promote ourselves while learning something new.
So we thought we would build a robot you could control over the internet.
The Solution
The robotics were bought online, but required a few customisations to work within the constraints of our arena. We built a queuing system to handle the influx of people wanting to play. Two concurrent camera feeds live streamed the action to the player and the scoring system added a competitive element to the game play.
The Results
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