Mini Case Study
An office robot
played with by
half a million people
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The Problem
At Si digital, we’re always on the lookout for new and exciting ways to learn new things. So we thought we would build a robot you could control over the internet. We called him Sid.

The Solution
The robotics were purchased online, but needed a few customisations to function within the limitations of our arena. We constructed a queuing system to manage the influx of individuals eager to participate. We set up two live-streaming camera feeds to showcase the action to the player, and created a scoring system to add a competitive element to the game play.

The Result
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